Frontline Rules and Regulations

By, Tiamat_Defender, posted 6 months ago

6 months ago - edited

# TiMHmvM8yq4lCYSb

Frontline Rules and Regulations

Overview of Warfare

  • Warfare on this server is straightforward and structured.

  • After a battle, the winning side temporarily occupies the enemy’s territory but cannot annex or permanently claim it.

  • Only pre-agreed contested areas on the map may change hands during conflict.

  • Every attack should be strategically planned — it’s not solely about killing enemy players.

  • Once an attack has been won the defeated forces must remain inside their spawns while they wait for “Reinforcements to come”.

Rules for Attacking Berlin

  1. Admin Approval & Pre-Planning

    • All attacks on Berlin require admin approval and must be part of an official war event.

    • Random skirmishes or raids on Berlin are not allowed.

  2. Infiltration RP Requirement

    • Prior to any assault, the USSR must conduct at least one successful infiltration roleplay mission inside Berlin.

    • Examples: A disguised USSR agent scouting troop strength or sabotaging communications.

  3. Berlin Defenses

    • Berlin’s defenses must be active and sufficiently staffed before an attack can occur.

    • The required defense level is calculated by the UA and depends on the defender’s manpower.

  4. Objectives in Berlin

    • The USSR cannot conquer Berlin outright.

    • Attacks must focus on specific objectives, such as:

      • Assassinating a Black Sun officer

      • Destroying a supply depot

      • Rescuing imprisoned civilians

      • Planting propaganda

  5. Respect for Civilians

    • No mass civilian killings are allowed.

    • Civilians must be protected; harming them will have IC consequences.

    • USSR players inside Berlin must behave as if under constant moderator surveillance.

Rules for Attacking the USSR

  1. Small Raids

    • Minor operations (reconnaissance, sabotage, propaganda drops) do not require admin approval but must have clear RP objectives.

    • Attacks aiming solely to kill Soviet soldiers without clear purpose are not approved.

  2. Major Assaults

    • Large assaults aiming to take territory or free civilians from labor camps require admin approval.

    • Major assaults must include build-up RP, such as deploying scouts beforehand.

    • The UA must approve the assault and confirm a stable USSR force is online.

  3. Objectives for Attacks

    • Objectives must be realistic and focused; full liberation of sectors is not allowed.

    • Valid objectives include:

      • Destroying a USSR fuel cache

      • Rescuing a specific civilian

      • Capturing or killing a USSR officer

      • Temporarily occupying an outpost before retreating

  4. Forward Bases

    • Establishing forward bases requires UA approval.

    • Forward bases cannot be permanent and are only permitted for use during major assaults.

Undercover Operations (Spies)

  • Members from both sides may enter enemy territory disguised.

  • Prior RP buildup is required, and all undercover agents must be logged with an admin.

  • Missions must be clearly stated beforehand (e.g., assassination of a general).


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